IMO, it's one of those things, don't worry how you got there just enjoy the ride.Fishes Bluefin Elephant Tuna: Mt. I think it was Dressrosa where it first happened. They used to be in their shells and now their in bamboo shoots or something. Another strange thing is why did they become straight snails when they used to be round ones. It's all confusing and changes at any given time. Also if you recall the start of Punk Hazard, they got a call from a random person on the island, also how do Big Mom's tracker snails work where they call the ship upon entering their space? They have snail numbers so you can call someone else's snail specifically which as I said, contradicts the previous statement. That would mean they must be linked to specific snails and know who they belong to. What was contradicting was how the navy was able to listen in. What I wanted to know is if they dress their snails like freakin barbie dolls or do the snails somehow transform. He isn't the only person with multiple snails. If you recall, Doflamingo had like 50 snails and they all looked like someone else as in they are linked specifically to the other person and only them which is why they look like them. ![]() If you recall, they don't have just one snail and it changes facial expressions and clothes hidden in its shell or something. There's actually conflicting info in regard to how they work. I don't read the manga, so everything I say is anime based. I do not think there was any extensive explanation of the workings of Den Den Mushi in the manga, but I could be wrong. The information I literally copy-pasted from the wiki reference One Piece Blue: Grand Data File, classification of Den Den Mushi, One Piece Manga and Anime - Vol. It calls for some suspension of disbelief, it's a manga after all. Think of it like adding a picture to your contacts to know who is calling. In other words, they don't take the appearance of their owner but rather the one that is calling, and then return to normal once the call has been terminated. When a person calls or speaks through a Den Den Mushi, the Den Den Mushi will mimic the person's speech and display their emotions as well as take on the distinctive physical traits of the person on the other end. Posts with unsourced content may be edited or deleted. Want to improve this post? Add citations from reputable sources by editing the post. ![]() So right now it will have to stay a mystery. I tried looking through the SBS but couldn't find anything useful. You can read the wiki yourself, there doesn't seem to be a logical explanation on how they transform so much. Caesar talking over Law's Den Den Mushi) whenever someone is talking through. They also seem to be able to change their eye color and even if they lost some teeth (ex. ![]() For example, when someone screams, the snail will scream as well. According to Franky, this process is quite simpleĭen Den Mushi will mimic the person's speech and display their emotions as well as take on the distinctive physical traits of the person on the other end. The people of the One Piece world take advantage of this ability by attaching buttons and receivers to them. They have the ability to communicate with each other telepathically through radio waves. That is, if I talk to Zoro for example, the Den Den Mushi will look exactly like he does while talking copying his facial expressions as well. If you watch the anime, you will know that they only change appearances when "online".
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![]() Fixed a bug that prevented a tag filter from being dismissed when revealing a to-do.Fixed a bug that prevented project details in the sidebar from updating.Fixed a bug that caused a “Login Item Added” notification to appear every time the user logged in to macOS.Fixed an issue where, when using Stage Manager, an alert displayed in Things would force another app’s window to be removed from the current set.Added a missing separator between the Logbook and orphaned projects when Quick Find is invoked via Cmd+Shift+O.Improved detection of contexts where the “New Heading with Selection” command is available.Tweaked what actions are available in a project when both to-dos and headings are selected.Tweaked some behaviors when filtering a project by tag.Restored support for dragging & dropping projects onto Upcoming in the sidebar.Updated the German localizations related to sharing content out of Things.Improved how AppleScript handles the selected to-dos property when queried inside a project: if no to-dos are selected/present the project itself is returned.Fixed a crash that would occur when adding a tag via the autocomplete menu and then pressing the Up/Down arrow key. ![]() ![]() Fixed a bug where, when clicking a link to a completed to-do, a project’s logged items section would not expand to reveal it.Fixed a bug where, when necessary for to-do insertion, the “# more items” section in Anytime would not expand.Fixed a bug where, when archiving a heading, the app would erroneously ask whether to complete an already-completed-but-still-expanded to-do.Fixed several minor issues when setting hotkeys for tags in the Tag management window.Disabled the “Convert to Project” command in a repeating to-do’s.Set a 50 pt max width limit for a collapsed to-do’s “When” button.Improved support for dragging and pasting third-party content (emails, files, website links) into a to-do’s checklist items.Added a “New To-Do” command when right-clicking the app icon in the dock.Rebuilt existing actions with the new App Intents framework:.Major upgrade for Things’ integration with Apple Shortcuts:. ![]() She had broken the Olympic record with her first jump, a 15.41. Barshim was in tears too, it was the World champion's first gold after silver in Rio and London 2012.Ī few minutes before that, Venezuala's Yulimar Rojas was screaming in delight after breaking Inessa Kravet's 26-year-old women's triple jump World record with 15.67m (old 15.50) in her last effort. Tamberi shed tears of joy for he had missed the 2016 Olympics with an injury, he was in crutches around that time, and he brought the cast that held his leg together then to the Tokyo track, just to remind the world what he had been through. They were given two options: a jump-off or to share the gold, and they decided to go for the latter. It was certainly a dramatic day and a wonderful Italian night, for the men's high jump produced two gold medallists after Gianmarco Tamberi and Qatar's Mutaz Essa Barshim finished level at 2.37m, clearing all their earlier heights in their first attempt. Tokyo Olympics: India beats Great Britain 3-1, to meet Belgium in semifinal Lamont Marcell Jacobs, Gianmarco Tamberi pull off Italian job in Tokyo for gold Jacobs became the first Italian to take the 100m title, and it was a personal best for all three. The race was anybody's till about 70m, and the 26-year-old American-born Italian made his move after that to stunningly take the gold in a European record time of 9.80s with American Fred Kerley (9.84) and Canadian Andre de Grasse (9.89) picking silver and bronze. Still, none expected Jacobs to come good, for he had never won any major 100m title earlier. ![]() With American world leader Trayvon Bromell crashing out in the semifinal and China's Su Bingian topping that round in a new Asian record time of 9.83s, many had expected surprises in the final. It was a magical Sunday night in Tokyo as Lamont Marcell Jacobs virtually came from nowhere and raced away as the fastest man of the Olympics.
![]() Subscribers specify the protocol and end-point (URL, email address, etc.) for notifications to be delivered. Subscribers are clients interested in receiving notifications from topics of interest they can subscribe to a topic or be subscribed by the topic owner. Once a topic is created, the topic owner can set policies for it such as limiting who can publish messages or subscribe to notifications, or specifying which notification protocols will be supported (i.e. Developers must first create a “topic” which is an “access point” – identifying a specific subject or event type – for publishing messages and allowing clients to subscribe for notifications. It is very easy to get started with Amazon SNS. Since Amazon SNS is both highly reliable and scalable, it provides significant advantages to developers who build applications that rely on real-time events. Another example use for Amazon SNS is to relay time-critical events to mobile applications and devices. ![]() A common pattern is to use SNS to publish messages to Amazon SQS message queues to reliably send messages to one or many system components asynchronously. Event updates and notifications concerning validation, approval, inventory changes and shipment status are immediately delivered to relevant system components as well as end-users. For example, Amazon SNS can be used in workflow systems to relay events among distributed computer applications, move data between data stores or update records in business systems. The Amazon SNS service can support a wide variety of needs including event notification, monitoring applications, workflow systems, time-sensitive information updates, mobile applications, and any other application that generates or consumes notifications. Q: What are some example uses for Amazon SNS notifications? Web-based AWS Management Console offers the simplicity of a point-and-click interface.Inexpensive, pay-as-you-go model with no up-front costs.Flexible message delivery over multiple transport protocols.Simple APIs and easy integration with applications.Instantaneous, push-based delivery (no polling).Q: What are the benefits of using Amazon SNS?Īmazon SNS offers several benefits making it a versatile option for building and integrating loosely-coupled, distributed applications: You can create an Amazon SNS topic and publish messages in a few steps by completing our 10-minute tutorial, Send Fanout Notifications.įor additional detail, see the Amazon SNS Developer Guide, and sample code in the Resource Center. Q: How can I get started using Amazon SNS? With simple APIs requiring minimal up-front development effort, no maintenance or management overhead and pay-as-you-go pricing, Amazon SNS gives developers an easy mechanism to incorporate a powerful notification system with their applications. ![]() Amazon SNS follows the “ publish-subscribe” (pub-sub) messaging paradigm, with notifications being delivered to clients using a “push” mechanism that eliminates the need to periodically check or “poll” for new information and updates. It is designed to make web-scale computing easier for developers. It provides developers with a highly scalable, flexible, and cost-effective capability to publish messages from an application and immediately deliver them to subscribers or other applications. Q: What is Amazon Simple Notification Service (Amazon SNS)?Īmazon Simple Notification Service (Amazon SNS) is a web service that makes it easy to set up, operate, and send notifications from the cloud. When a statechart enters a simple state, the triggers of all outgoing transitions are collected and the statechart begins to wait for any of them to occur.239-249.70 AnyLogic 8 in Three Days Guards in transitions Wainer, "Cell-DEVS Models for the Spread of COVID-19," Proceedings of the 14 th International Conference on Cellular Automata for Research and Industry, 2020, pp. Tofighi et al., "Modelling COVID-19 Transmission in a Hemodialysis Centre Using Simulation Generated Contacts Matrices," Infectious Diseases (except HIV/AIDS), preprint, Jan. Wu, "Simulating preventative testing of SARS-CoV-2 in schools: policy implications," BMC Public Health, vol. Gaither, "Computational Science in the Battle Against COVID-19-Part II," Comput. Jankovic, "Experiments with Self-Organised Simulation of Movement of Infectious Aerosols in Buildings," Sustainability, vol. Hethcote, "Measles and rubella in the United States," Am. Van Den Driessche, "Nonlinear oscillations in epidemic models," SIAM J. ![]() Tudor, "Integral equation models for endemic infectious diseases," J. Wood, Security in Simulation - New Authorization Opportunities in HLA 4. Dahmann, Creating computer simulation systems: an introduction to the high level architecture. Vallespir, "A BPMN/HLA-Based Methodology for Collaborative Distributed DES," in 2019 IEEE 28th International Conference on Enabling Technologies: Infrastructure for Collaborative Enterprises (WETICE), 2019, pp. Sarjoughian, "Exploiting HLA and DEVS to promote interoperability and reuse in Lockheed's corporate environment," Simulation, vol. Giambiasi, "G-DEVS/HLA environment for distributed simulations of workflows," Simulation, vol. Possik, "Contribution to a Methodology and a Co-Simulation Framework assessing the impact of Lean on Manufacturing Performance," PhD Thesis, Bordeaux, 2019. Perry, "Integrating HLA-Based Distributed Simulation for Management Science and BPMN," IFAC-Pap., vol. Ju, "Brief Introduction of KD-HLA: An Integrated Environment to Support M amp S Based on HLA," in 2010 Second International Conference on Computer Modeling and Simulation, 2010, vol. Anagnostou, "Simplifying the development of HLA-based distributed simulations with the HLA Development Kit software framework (DKF)," in 2017 IEEE/ACM 21st International Symposium on Distributed Simulation and Real Time Applications (DS-RT), 2017, pp. Perry, "Business Models for Distributed-Simulation Orchestration and Risk Management," Information, vol. Scrudder, "Enabling simulation interoperability," Computer, vol. Zacharewicz, "WIP: Co-simulation system serving the configuration of lean tools for a manufacturing assembly line," presented at the Proceedings of the Works in Progress Symposium, WIP, 2018. Perry, "A Multicomponent Distributed Framework for Smart Production System Modeling and Simulation," Sustainability, vol. ![]() Theodoropoulos, "Distributed Simulation of Agent-Based Systems with HLA," ACM Trans Model Comput Simul, vol. Falcone, "On the Integration of HLA and FMI for Supporting Interoperability and Reusability in Distributed Simulation," in Proceedings of the Symposium on Theory of Modeling & Simulation: DEVS Integrative M&S Symposium, San Diego, CA, USA, 2015, pp. Georgantas, "Interoperability in complex distributed systems," in International School on Formal Methods for the Design of Computer, Communication and Software Systems, 2011, pp. Council and others, Defense modeling, simulation, and analysis: meeting the challenge. Tolk, Engineering principles of combat modeling and distributed simulation. Fujimoto, Parallel and distributed simulation systems, vol. Olaleke, "Interoperability in healthcare: benefits, challenges and resolutions," Int. Harris, "Path from predictive analytics to improved patient outcomes: a framework to guide use, implementation, and evaluation of accurate surgical predictive models," Ann. AnyLogic Company, AnyLogic 8.7.4 University version. ![]() Hawkey, "An application of agent-based simulation to the management of hospital-acquired infection," J. Mahmood et al., "FACS: a geospatial agent-based simulator for analysing COVID-19 spread and public health measures on local regions," J. Cariello, "A comparison of simulation models applied to epidemics," J. North, "Tutorial on agent-based modelling and simulation," J. 144-156, May 2016 Google Scholar Cross Ref Macal, "Everything you need to know about agent-based modelling and simulation," J. Grigoryev, AnyLogic 8 in Three Days, 5th ed. Pidd, "Discrete-event simulation is dead, long live agent-based simulation!," J. ![]() Fazzari, "A modelling and simulation approach to assessment of a negative binomial approximation in a multi-echelon inventory system," Int. ![]() I also keep a USB stick with scans of my logbooks with me in my flight bag. (Third is turned off in flight bag.) So I'm pretty sure I'll always have one that works.Īnd yes, I keep backups. I have 3 iDevices with me at all times when flying, two of which are always plugged into power. (To protect me against math errors.) After completing my IR, I went back to digital log only, but my wife periodically updates my paper logs from the digital version. However, I still maintained the digital one. Once I started instrument training, I filled in my paper logs to include all the post-PPL flights, as it was easier to carry a paper log and use it during training (and for the checkride) than using the digital. ![]() I used the standard paper logbook all through initial PPL. Overall I think it was a benefit to perform the one-time dual entry of data, but there were certainly pluses and minuses overall to the process and the subsequent upkeep. During those audits, I found all kinds of errors here and there from mistakes I made in the data entry, from commas instead of periods (1,6 instead of 1.6) to transposition of digits (8.0 instead of 0.8). Then, for years afterward, I forced myself to perform occasional line-by-line audits in preparation for applying to the airlines. As others have noted, I can't even remember how many math errors I rooted out of my civilian logbooks when I did that, but the number of errors was notable. When I switched to digital, the purpose was for me to synthesize about 5 years of military flying in with 10 years of civilian flying prior to, and concurrent with, that into one seamless/searchable/customizable database. If I set up an online logbook as a backup, do I do the actual entries myself, and then give them a code that they can sign in under to review what I logged and then sign off with a digital signature that I received instruction?Ĭlick to expand.The biggest benefit - and biggest Achilles heel - of taking physical logbook data and line-by-line entering it into digital form is accuracy of data. obviously I will have a few different instructors sign-off on my paper logbook until I find the right guy/gal. I plan to make use of those services as backups to my paper logbook once I start flying regularly. I definitely plan on logging those hours! I know there are several places that have online logbooks. ![]() I’m not worried about losing those hours, but here in the near future I plan on taking several “re-discovery” flights to more or less find myself an instructor who I feel comfortable and am in sync with. I had my fingers crossed but to no avail, the nice lady called me back and said no dice, and that they’ve changed FBO management over the years and they’d always move stuff in and move stuff out. I figured just for s**ts and giggles I’d call up whomever was baby sitting the airport in Brush, CO, and ask them if they wouldn’t mind taking a look around in some of the shelves, desk drawers, and filing cabinets. The last place I could remember where it might be is at the FBO where I received my training. I had a little over 6 hours logged time in a 182 and a Citabria. Recently while digging around in the back of my closet (which basically got all this rolling again), I found all my old ppl training books and gadgets from over 30 years ago, but I couldn't find my logbook. ![]() Don't just block hit after hit because your stamina will deplete, and you'll be disarmed and killed in short order. You must, must, must be aggressive in 1vX situations. And what's more, dealing a truckload of damage to an enemy makes them more cautious, giving you more room to go on the offensive. Block one player's attack, and then redirect your counterattack to someone else who was busily winding up their swing.īecause of hyper-armour (after riposting or countering, you will auto-block any attack that you're looking directly at for a short time), redirects such as this are fairly safe and very powerful. Good players know how to use this to their advantage in 1vXs by constantly target-switching. Even experienced players feel like they don't need to block, they just need to attack and attack until the lone fighter is dead. In a 1vX situation, the latter side is often emboldened, and therefore reckless. Do whatever you can to stop enemies approaching you from opposite sides. If you cut down an enemy on the edge, move into their space. That's why it's so important to stay on the move in 1vX fights. Stay on the outside of the group at all costsĮven the best player in the world will quickly get cut down if they are totally surrounded by enemies with no way out. It's much easier to win 1vX fights in third-person than first-person, so give it a proper try. ![]() But for the clearest idea of what's happening all around you, you need third-person. Look, I understand that a big part of the enjoyment of Chivalry 2 is the roleplay element, and first-person perspective obviously suits that better. Killing just two enemies means you're net positive. I don't always manage to stay alive, and I showcase some of these "losses" in the above video too but the important thing is to kill as many as possible before you die. I'm almost always top of the leaderboard in Team Deathmatch and Team Objective matches in Chivalry 2, and it's largely thanks to my strength in 1vX situations. It's very hard to stay alive in 1vX fights, but by using the below tips you'll be able to win even against 5 or 6 enemies all fighting you at once. 1vX is shorthand for "fighting while outnumbered". Watch on YouTube Chivalry 2 tips: how to win 1vX fightsĪbove is a video compilation of myself in various 1vX situations. ![]() Booting your Mac into Safe Mode can check issues on your Mac’s startup drive and automatically repair any issue it discovers. Safe Mode is another method to solve Mac won’t boot into Recovery Mode. However, if this method doesn’t work for you, you need to boot your Mac into Safe Mode to solve the issue. 5 seconds later, press the Power button to start your Mac.About 15 seconds later, you can re-plug it.Press and hold Control-Shift-Option and press & hold the Power button for about 10 seconds.Unplug the power cable and then re-plug.If your Mac power, battery, or fans encounter issues, you can reset it to solve the problems. The full name of SMC is the system management controller. This post is helpful: Set up your Apple wireless mouse, keyboard, and trackpad. If not, Command-R will not work of course. If you are using a Bluetooth keyboard, you need to make sure that it is successfully connected to your Mac computer. Solution 3: Make sure Your Keyboard Is Properly Connected to Your Mac You need to replace the faulty keyboard with a new one. If everything goes back to normal, it should be a keyboard problem. Next, you can try to boot your Mac into Recovery Mode to see whether the process is smooth. To rule out this possibility, you can disconnect the current keyboard from your Mac and then connect another keyboard that can normally work with your Mac. If Command R is not working on your Mac, you need to check whether it is a keyboard problem. Read More Solution 2: Use another Keyboard You will see the macOS Utilities This means that you successfully access Mac Recovery Mode.You release the keys when you see the Apple logo (the login screen).Press the Power button and immediately press Command-R.Then, you can follow these steps to boot into Recovery Mode: Of course, you can also use this feature to fix other connected drives.īefore you make your Mac access Recovery Mode, you need to make sure that the machine is shut down completely. Disk Utility: if there is something wrong with the startup disk on your Mac, you can use this option to access Disk Utility and then use it to repair the startup disk.However, in this mode, some browser features are not available. Get Help Online: when your Mac computer is unbootable, you can click it to open Apple’s support page using Safari and look for the solutions to your issue.Reinstall macOS: this feature allows you to reinstall your macOS when the system encounters issues and can’t boot.You need to connect the backup drive to your Mac in advance. Restore From Time Machine Backup: if you have backed up your Mac computer using Time Machine to an external hard drive, you can use this option to restore your Mac from the backup.To be specific, there are four universal options in Mac Recovery Mode: You can boot your Mac into Recovery Mode and then solve the issue by restoring from an available Time Machine backup, reinstalling macOS, fixing the startup disk via Disk Utility, or get help from Apple’s support. Even you wipe or start your Mac computer again from scratch, the Recovery partition can still be there for you to solve some serious issues like macOS could not be installed on your computer, MacBook boot into a black screen, Mac won’t boot past the Apple logo, and so on. The Recovery partition is a magical existence. Mac Recovery Mode relies on the Recovery partition on Mac. In this mac OS version, Apple has introduced a recovery partition that contains the utilities generally found on the OS X discs. ![]() On July 1, 2011, Apple released Mac OS X 10.7 Lion to the public. How to Recover Data from a Mac That Can’t Boot?.Solution 7: Use Mac Internet Recovery to Reinstall macOS.Solution 3: Make sure Your Keyboard Is Properly Connected to Your Mac.If you don’t know why and how to solve the issue, you can read this MiniTool post to get the answers. However, sometimes you find that Mac won’t boot into Recovery Mode. When your Mac is unbootable, you can use the Command-R combination to boot into Recovery Mode and use the options in it to solve the issue. Red Forest is a sprawling expanse of woodland interspersed with soviet infrastructure like rail-tracks and hidden bunkers, while the Moscow Eye is a mixed rural and urban landscape overlooked by the vast Duga Radar Array, the source of so much Chernobyl folklore. The Zone is at once beautiful and dreadful, and the game squeezes an impressive amount of variety out of each location. Once you complete your main objective, you can either continue exploring, or exfiltrate using Igor's portal device.Įxploration in Chernobylite's early hours is tense and exhilarating. Occasionally, you'll bump into a mutant or a NAR patrol, which you can either sneak around or engage in combat. In either case, missions play out in a similar fashion: you skulk through the Zone's knotty vegetation and dilapidated buildings, using your environment analyser to avoid radiation pools and highlight collectible resources. Guards are pretty easy to avoid in the early game, but patrols become denser as things progress. This could be purely to collect resources intended for expanding your base or feeding your companions, or it could be a more bespoke mission that moves the story forward, either bringing you closer to solving the mystery of your wife's disappearance, or helping out one of the various companions who gradually populate your base as the game progresses. This warehouse forms your base of operations, where you construct machines to craft new equipment, and slowly gather resources in preparation of a second, larger scale "Heist" on the Power plant.Įach new in-game "Day", sees you venture out into one of five regions in the zone on a mission of your choice. As your stalkerish characters skulk through the meticulously recreated corridors and reactor halls of the power-plant, you trigger flashbacks to that fateful night which recall scenes from the 2019 HBO series, technicians arguing in confusion and denial in the control room, and turning valves by-hand in the flooded vaults beneath the open reactor.Īfter the raid, in which Igor retrieves a chunk of Chernobylite to power a handheld portal device of his own devising, Igor and his Olivier regroup at a warehouse on the fringes of the Zone. ![]() This opening mission presents an interesting amalgam of Chernobyl fact and fiction. Aided by your solider-of-fortune pal Olivier, you learn how to sneak past NAR patrols while the vast bulk of the NPP looms above you like a sleeping leviathan. Its purpose is not entirely clear, but it's related to the appearance of a new, mineral-like substance in the Zone, a substance known as Chernobylite.Īfter a brief, dreamlike introduction that sees Igor arrive in the Zone by train, Chernobylite kicks off proper with a slick, Call of Duty-like night-raid on the power plant itself. The area surrounding Chernobyl has been occupied by a private military company known as NAR. Quite why Igor waited three decades to check whether his wife was dead or not isn't entirely clear, but his timing in returning to the Zone is less than ideal. Fast-forward 30 years, and Igor returns to the Exclusion Zone to search for Tatyana after he begins to see visions of her in and around the power plant. ![]() Also present was Igor's wife, Tatyana, who vanished on the night of the catastrophe. You play as Igor Khymynyuk, a physicist who was employed at the Chernobyl NPP at the time of the disaster on the 26th of April 1986. It's an unusual structure, and it's simultaneously Chernobylite's most interesting feature and the source of all its flaws. ![]() Its semi-open world is split into several locations that you revisit frequently, environments and enemies evolve over time, and the whole experience is threaded together with an extensive base-building metagame. Where Stalker uses a now-familiar open-word shooter template, Chernobylite has more in common with Metal Gear Solid 5. While aesthetically the two games are interchangeable, sharing core stylistic motifs like mutants, anomalies, oppressive weather, and a certain nuclear power plant that had a bit of a mishap in April 1986, structurally they've mutated in quite different ways. ![]() Slight repetition can't diminish the incredible atmosphere of Farm 51's post-apocalyptic survival game.Ĭhernobylite may look like it's a cheeki breeki away from being a full-on S.T.A.L.K.E.R tribute act, but The Farm 51's shooter isn't quite a retread of irradiated ground. |
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